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Kaumetwas was more complicated in Middle Ages than to save a game. The hardships, fears, unbridled violence, y all found ir origin in an unreliable storage system. If you believe this, you should not play Kingdom Come: Deliverance or IrgendeinVideospiel with a historical setting. Everyone else can see directly dasDilemma: How is a video game supposed to be historically auntic when it is controlled from modern age? And what should one actually believe in a SolchenVideospiel?
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Kingdom Come: Deliverance (PlayStation 4, Xbox One, PC, circa 50 euro) is a “realistischesFirst-person role-playing game that takes you into medieval Europe,” says advertising. In Bohemia Des15. In century, players are not allowed to play anyone. A nobody who has fallen into a war with whom he has nothing to do. A conflict between King Wenceslas IV and his half-bror Sigismund. Coming directly from DenGeschichtsbüchern, here is one from today’s point of view quite unbedeutendePeriode to backdrop of a video game. This backdrop, according to developers, had been sodetailreich as never before. The world should be auntic.
Derunbedeutende No one is great strength of game. It does not offer Sonstso usual power fantasy. The players are not navel of world, KeineWeltenretter. They are a tiny part of a – from a global point of view – small Landabschnitts.In This requires you to live a daily life. Stand for about müffelndund with dirty clothing in front of a hierarchically above you, ifinsurance consequences. Yes, in fact, this game also includes Kleiderwaschendazu. Such a medieval divide becomes filthy when players derSuche to eat through forests or hunt animals. Because even gehörtzu of daily problems: supply of food. The desire for realism manifests itself in many details that are supposed to simulate a daily routine that close to that of a late medieval nobody.
Save until minstrel comes
Leiderwird This pleasure is still strongly due to technical Umsetzunggebremst. Especially on PlayStation 4 disturb crashes, bugs undFramerate-burglaries experience like plague to stay in topic. Dasmacht storage system only worse. Theplayers can save at any time as often as usual. You have to put yourself in a bed. Or einenRetterschnaps drink, but it is very limited. And here is also DieKrux of game. In a misunderstood aunticity. Because word ain’t is difficult to pronounce, but more difficult to implement in popular media.
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DasSpeichersystem, a fairly portly control, a nervigerSchwierigkeitsgrad, all of m are supposed to make assumed hardships of Middle Ages experienceable. “The Middle Ages are very gladly used AlsProjektionsfläche,” says Johannes Helmrath, Professor Fürmittelalterliche History at Humboldt-Universität Berlin. Especially in popular media re are two popular receptions. Eir dark, cruel Middle Ages of plague. Or romanticized view: DasMittelalter as an “auntic age” in which people were nochbodenständig, still real. A time that has been Dekonstruktionzerstört by modern age. “The claim to aunticity is immerverdächtig,” says Helmrath. Mostly y were aktuelleWeltanschauungen that would be transferred.
Kingdom Come: Deliverance of a medieval kitsch is a little suspicious. The music Istmittelalterlich and heroic, as one knows it from films. It is ignored, with which instruments in 15th century really music was made. Männermit down-to-earth and honest work only want best for ir women children. Generally, gender roles are pretty dieVorstellungskraft. This is simply transferred from today to n. The roles, images and tasks of women in Middle Ages were also much more nuanced than often assumed. And that even though developers had meticulousness history books with such a few.