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  • Page 1 — on shoulders of giants
  • Page 2 — work of art in age of technical optimisation
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    Remakeshaben a bad name. This applies to films such as FürVideospiele. The critics say that one can only poorly recycle classics. But at least you have to give m new players on current Systemenanbieten, proponents answer. And at same time it would be a little bit of graphics and gameplay to turn, a bit Polish undauffrischen.

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    Incident of Shadow of Colossus, Dasnun for PlayStation 4 (about 40 euros) was renewed, BMCA decision was worth at least for developers: ErstenSchätzungen that game sells better than original from DemJahr 2005. But is it also better game?

    In trade press, SHADOWOF Colossus, which was originally released for PlayStation 2, only averaged away. With a total of only 16 but Dafürriesigen opponents, size of game is comparatively narrow. The RuinöseSpielwelt is large for time, but also as good as empty. Generates also for story: After first, house-high Colossus found in wilderness, climbed and stretched with sword, Weißkein players more exactly what he actually does. To sacrifice a dozen majestic creatures to divine Geheißüber in vague hope of bringing a dead girl to life seems increasingly alsschlechte idea.

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    But in course of years reception has changed: Many players did not see a deception in DerMissachtung established design standards, but Eineästische brilliant performance. From Center for Art and Media in Karlsruhe to Smithsonian American Art Museum in Washington, game was presented as a case of orwise more commercially interested medium. All that shadow of Colossus has to do for this effect is silence.

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    Where or games reward any vanquished opponent with experience points, new equipment or an audio-visual success story, Verweigertsich shadow of Colossus. After death knell, Derorchestrale soundtrack stops and game ends are thrown back into a world that offers no answers and no moral orientation. Little in wasteland distracts from fact that just something unique has died, only Weileine bodyless Voice has commanded it from above.

    “The joke of computer games as works of art chronologic,” writes philosopher Daniel Martin cowardly in his aestics, “that player is playing through se computer games himself.” This is DieBesonderheit from shadow of Colossus. What is like a lack of Contentaussieht, is actually a resonance chamber. In silent hike between fights, gamers wrestle with inner colossuses. Such forced self-understanding, as cowardly calls confrontation with itself through artistic forms, is in this way only in Gamingzu have.

    It is primarily due to style will of game designer Fumito Uedazu that shadow of Colossus has not become anor high-score hunt. The rest of Auteurs’s work, such as Ico and TheLast Guardian, testifies to a conceptual compromise, diesonst seldom found in medium and has developed Vorbildcharakterfür revolutionary genres. Making design decisions that do not lead to impressive sales, but experiences, is largely untapped wilderness of desComputerspiels.